This page showcases selected design work across two impactful products — PractiDo (Olympiad Practice App) and Sober Peer (Mental Health Platform). Both projects reflect my passion for youth-centered design, gamification, and emotionally intelligent visuals.

Quick Project Links

Practido: Olympiad Practice Case Study

Sober Peer

📘 Project 1: PractiDo – Olympiad Practice App

Helping kids learn through fun, reward-based practice.

1. Project Description

Practido: Olympiad Practice is a learning app designed to help children aged 7–15 prepare for competitive Olympiad exams in subjects like Math, Science, English, and Computers. My role was to lead the product design end-to-end — from research and UX to gamification, illustrations, and final UI.

Design Thinking Approach

To create a playful yet effective Olympiad practice experience, I followed a structured UX process to ensure we met both kids' and parents' needs.

  1. Research Phase (Empathy)

2. Ideation Phase (Defining the Problem)